Friday, April 23, 2010


Remaining to do is lighting, rock re-model, sky dome, and normal/spec maps.

1 comment:

  1. Image 1:
    Add MANY MANY more alien rocks / debris. That cactus thing has weird shadows and needs to be redesigned and scattered around randomly. Use normal maps to get weird alien textures on the rocks. One of the engines should still be attached to the pot. Even more greeble on the hull (with normal maps) will look a lot better.
    Add a background plate of some sort for the sky. Take out the city unless you plan on modeling / painting it. The red light looks good but add more small lights to the interior.

    Image 2:
    The glass on the dash is not broken very well and the texture on the broken screen looks bad / solid blue. Add many more small glowing lights of different colors. Needs more fill light! Add more detail / greeble to the inside walls. All textures must have normal maps. Use normal maps to add paneling to the floor too. Fix the window / outside view and exposure overall. Add hanging cables and make the damage more pronounced inside the ship.
    The blue / green color does make a nice mood but the lighting still needs work. Your texturing could be a LOT better. Break up the spec on the metal with noise map and make a lot more DISTRESSED metal.
    Your texturing should look like this:
    http://forums.cgsociety.org/showthread.php?t=373024

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