Tuesday, December 14, 2010

Friday, December 10, 2010

Tuesday, November 23, 2010

Friday, September 3, 2010

Thursday, August 5, 2010

Monday, May 17, 2010

AO Render

Some of the objects wouldn't work with the usual AO method so they have generic materials with AO over.

KGA 2 Render

Changes made:
  • Debris
  • Broken Glass
  • Color Scheme
  • Angle matching concept
  • Better sky
  • Clusters added
  • Wall Greeble fixed















Total Polycount for Scene (including Shuttle Pod): 289,069

Monday, May 3, 2010

Saturday, May 1, 2010

Normal Mapping

Exterior picture looks good, but interior picture looks as though Normal map had no effect. Intensity is rather high.



Friday, April 30, 2010

AO Renders with 128 precision


Sampling is rather high so there might be left over spec maps from ArchDesign materials.




Friday, April 23, 2010


Remaining to do is lighting, rock re-model, sky dome, and normal/spec maps.

Monday, April 19, 2010

New Exterior

Darker now

KGA Renders
















I am uncertain what happened. It looked fine at home yet at school my windows seemed to have absorbed all the light.

Wednesday, April 7, 2010